Solutions
Player economies that outlive a single title
Progression, achievements and in-game balances on infrastructure your studio does not have to operate.
Business problem
Every studio rebuilds the same economy
Progression, currency, achievements and anti-abuse get rebuilt per title, usually under deadline, and the data never carries across games.
When a studio ships a second title, players start again from nothing, and the publisher has no view across the portfolio.
Solution
The economy sits outside the game build
Match results, sessions and achievements are recorded as events. Rules turn them into balances, status and unlocks that persist independently of any client version.
A second title reads the same player identity and the same wallet, so progression carries.
Architecture
How it fits together
- Game client01
Session and match events
- Identity02
One player across titles
- Rules03
Rating, streaks, achievements
- Wallet04
Balances and owned items
Representative scenario
A studio with a competitive title and a casual one
Match completion emits a result event carrying rating change and mode. Rules issue currency on wins, award achievement assets at thresholds, and cap daily earning to blunt farming.
Both titles read one player wallet, so a player who moves between them keeps their standing.
This is an illustrative scenario showing how the platform would be applied. It is not a customer reference, and no figures in it are measured results.
Benefits
What changes for the business
Portfolio progression
Player standing persists across titles instead of resetting.
Abuse limits built in
Caps and idempotency are part of rule evaluation.
Live-ops without patches
Events and multipliers change server-side.
One economy to reason about
Currency and items share a ledger and an audit trail.
Implementation time
A realistic sequence
- Setup
- Days 1–3
- First rules live
- Week 1
- Customer-facing
- Weeks 2–4
- Optimising
- Ongoing
Want to see this mapped to your business?
Describe what you run today and we will come back with the specific configuration rather than a generic deck.